Woo Shuen Yan / 0342415 / Bachelor's in Creative Media
3D Modelling
Exercises
INSTRUCTIONS
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PROGRESS
Week 1
We were introduced to Mr. Kamal as our module lecturer for 3D Modelling. Mr. Kamal briefed us with the subject outline and expectations in this course. We were explained with the origin and some history of where and why 3D Modelling is starting in the generations as well for us to take a deeper understanding. We will be using Blender software to progress with our 3D Modelling.
Week 2
We started our introductory to 3D Modelling. Mr. Kamal explained and guided us through step by step with the primitive shapes in the Mesh section what we can use.
Exercise 1: Modeling from Primitives Objects
We started out to model a snowman as our first exercise.
Figure 0.1: Snowman base model
I "build" my snowman with thick eyebrows and a pair of adventure goggles. These shapes are all made from primitive shapes only as we were told to try and play around with the basic shapes.
Figure 0.2: Sculpting and colouring
After trying out and playing around with the blender, I started to form some roughness and textures to one of the snowman. I applied some colours to the face features as well to make it look nicer and eye pleasing. I also tried to make the goggles into metallic textured.
Figure 0.3: Comparison with unrefined snowman
Final Outcome of Exercise 1
Figure 0.4: Final rendered image
Week 3
Exercise 2: Non-Destructive Modeling
For exercise 2, students are assigned to use primitive objects such as Cube, Sphere and Cylinder, model the animal by constructing them using modifier tools that you have learned in non-destructive modeling tools in Blender such as Subdivision Surface, Array, Curve, Simple Deform, Lattice etc.
Figure 0.5: Reference animal drawing
I have chosen a white crow for this exercise. I will be using the reference animal drawing that I drew for previous assignment for this exercise.
Figure 0.6: Add a mesh
For this exercise, I managed to model the white crow by only using simple meshes like Cube, UV sphere, and Cylinder. I only added subdivision to it then edited it in edit mode.
Figure 0.7: Mirrored mesh
I have also played around with the mirror feature in Blender to have symmetrically accurate shapes for both feet and wings.
Figure 0.8: Wing process
I used cube and subdivide into a circle and edited in edit mode to achieve the wings of white crow.
Figure 0.9: Overall design
Figure 1.0: Upload texture image
Figure 1.1: Add glowing material to the eyes
Figure 1.2: Rendering and camera
Figure 1.3: Wireframe of white crow
Week 4
Final Outcome of Exercise 2
Week 5
Exercise 3: Polygonal Modeling
In week 5, students are assigned to think of any object made of cylindrical shape such as a plate, bottle, bowl, glass etc. Then, make a composition from multiple different objects that we have created. We will have to use certain methods that lecturer taught us this week which are using a primitive cylinder by utilising modeling tools like Extrude, Bevel, Inset and Loop Cut.
Figure 1.4: Extruding process
Figure 1.5: Inside of the bottle
Figure 1.8: Overall composition
Figure 1.9: Glass material
Figure 2.0: Lighting using area
Figure 2.1: Matte metal material in shading
Figure 2.2: Wood material
Figure 2.3: Overall material and camera
Figure 2.4: Wireframe of the composition
Final Outcome of Exercise 3
Exercise 4: Modelling a Karambit
Learn how to model hard surface objects such as boxes and edges, symmetrical modelling, and subdivision modelling with tools such as a knife, Loop Cut and Slide, and Bevel.
Download the blueprint/reference provided. Make use of the image as a guide for your modelling. Model the karambit with your newly acquired hard surface techniques and tools.
Figure 2.5: Wireframe of karambit
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