Woo Shuen Yan / 0342415 / Bachelor's in Creative Media
Advanced Animation
Project 2: Action Animation
INSTRUCTIONS
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PROGRESS
Week 8
For this project students must create and manage an animation project on their own using appropriate programmes and software, using Blender.
Progress 1
Figure 0.1: Reference video
Examine the reference, then analyse the motion to determine the extreme and breakdown poses.
Figure 0.2: Key poses
Figure 0.3: Keyframing progress
Create a blocking pass animation in Blender by keying the extremes and breakdowns with "Stepped key" interpolation from our previous study.
Progress 2
Figure 0.4: Polishing
Convert all of the "Stepped key" from progression 1 into spline interpolation, also known as "Splining." Using a graph editor, adjust the timing and polish the animation curve. Make that action more believable by adding flexibility, then save the file as Progression 2.
Figure 0.5: Project 2 compilation
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